#pragma once
#ifndef _OPTIONSTATE_H
#define _OPTIONSTATE_H

#include "State.h"
#include "Sprite.h"
class OptionState : public State
{
private:
	Sprite* _sound;
	Sprite* _music;
	Sprite* _choose;

	int _posX;
	int _posY;
public:
	OptionState(Resources* res);
	~OptionState(void);

	void Update(float time);
	void ProcessInput(Input* input);
	void Render(LPD3DXSPRITE spriteHandler);
	void Release();
};
#endif